2015 GAME TECHNOLOGY CONFERENCE
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Client: Sony Computer Entertainment America
Year: 2015
The Game Technology Conference is put on each year in San Francisco by Sony Computer Entertainment America for internal Playstation studios and development teams. For the past few years, I have helped to develop a visual theme that ties together all of their conference materials, including t-shirts, name badges, PowerPoint decks, signage and digital program graphics.
This year, SCEA wanted to push their recently announced VR technology, Project Morpheus (now called Playstation VR). They wanted to show the connection it could have to all of their platforms and hardware with an old-school VR spin with glowing grid lines.
I also worked to design a custom Playstation symbol pattern to be used for messenger bags as give-aways, that were unfortunately nixed.